using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace DragonAwakening.Core.Graphics
{
    /// <summary>
    /// Texture manager
    /// </summary>
    public interface ITextureManager
    {
        /// <summary>
        /// Gets the texture.
        /// </summary>
        Texture2D Get(string key);

        /// <summary>
        /// Gets the solid color texture.
        /// </summary>
        /// <param name="color">Texture color.</param>
        /// <returns>Solid texture.</returns>
        Texture2D GetColorTexture(Color color);
    }
}
